Welcome to The French Revolution. The year is 1815. His majesty King Louis XVIII has been restored to the throne and the usurper is safely under constant guard as the emperor of a tiny island by the name of Elba. A semblance of peace and calm has finally returned to Paris. It has come to our attention that you are enmeshed in a deep web of temptation and intrigue, perhaps without your knowledge. You have safely navigated through the treacherous political waters thus far, but we sense dangerous unrest in the air. Your choices constitute the decisive actions in the days to come …
Civilité is a pervasive game: a type of game, similar to live action role play and alternate reality games, where the primary way to play the game is not to sit in front of a tv, computer screen, or table, but to interact with other players in real world locations. Players take on fictional roles and explore a fictional world based in part on 19th century France and set on MIT campus. Gameplay consists of listening to audio mp3s that contain puzzles for players to solve, which reward the player by giving them more information about the fictional world; receiving in-game objects, such as paper documents containing information about the game story and in-game characters; choosing which other characters to anonymously pass in-game objects to; and participating in group performances of in-game scenes in public locations.
Drawing inspiration from radical cartography, MIT campus is redrawn as a fictionally re-imagined Paris during the French Revolution. This aristocratic world, dominated by the rising complacency of the powerful bourgeoise, draws players into a web of temptation and intrigue. Dangerous and shifting political alliances make surviving — let alone achieving and maintaining stability, wealth, power, and status — a daily challenge. Over the course of the game, players and game masters collaboratively construct a narrative describing the ways in which the game's characters choose to deal with their treacherous situation.